The research before was quite a secondary task in my mind. I didn't realise the importance of it until now when the task has been finished. Without my research and planning I would have got no where. The countless hours of ZBrush tutorials really did pay off! Discovering the different techniques available and the broad ways of modeling something astonishes me and ZBrush will definitely now become part of my CG pipeline. To start of with when modeling I was a little rusty but I managed to find my own workflow by the end and could work at a constant pace.
The timeline proved to be my guardian in this production process, it mentally gave myself objectives and told me if I was behind or not. Without a doubt, I would have fallen behind schedule if I didn't have it available to me. I did fall behind at many times during the project, but this was expected, I was using all new programmes, new techniques and just the sheer scale or the project was overwhelming for myself. With a 3D mesh reaching over 20 million polygons proved to be technically challenging too. On the go, I could make tweaks to my timescale in order to regain myself by finding shortcuts and substituting for some of the mesh objects - this allowed me to get back on track with the schedule.
Of course there would be things I would have done differently and changed when I next do a project of this scale. Importantly, I would like to have a set workflow in my head that would work flawlessly, this would allow me to stick to my timescale better - it was also mean I could work without so much pressure, which would inevitably lead to me producing better quality work. Furthermore, I think I will need to think about specific details more than I did, I didn't concept for more than one angle as an example and by doing this it would have made my life much easier when modeling.
To extend further, I would have liked to have taken my 3D image further with texturing, but as suggested by tutors in the presentation phase I decided against it due to timescale and I'm not so experienced in that field of 3D - but this does give me an objective and something to learn. As i said in my evaluation preparation I would get feedback internationally through successful artists online through forums and other means of communicating, I asked a respected 3D modeler named Kamil Nowicki a few questions in his opinion of my final piece, here is the response I got from him.
"Me: At first impression, what would you change and why?
Kamil Nowicki: As it's a highpoly model, I would increase the detail on equipment parts of it.
Me: Great thanks, and also, would aspect of the model to you like?
Kamil Nowicki: I like how the character looks, at least from this perspective. You did well on the anatomy, however, the hips may be too wide. Hands and forearms are very cool."
Having feedback from someone who has worked on triple AAA titles was very rewarding and he genuinely did raise some points which I didn't notice before, this showed myself how vital feedback is in a project like this one. It also gave me motivation, I want to impress people with my work all throughout the world, wherever it's displayed, through the internet or in a gallery, my number one objective always remains to get a reaction from the audience.
To summarise, I can say the project has definitely been a rough ride for myself, I had been very close to deadlines but thankfully I managed to meet the criteria through my thorough preparation and planning which was a great relief. Throughout my whole college experience this module has definitely taught me the most, I learned the importance of time management and keep yourself in order. I'm glad that it is over and I have managed to complete it, but on the other hand, I can't wait to begin my next project and taking it those extra steps further then before.






























