Wednesday, 10 April 2013

Task One - Outline Ideas

During my time on the course I've figured out that 3D modelling and using 3D as a media to create art is a route I plan to go down. On the basis of this, I would like to use 3D modelling to create a realistic illustration for my final project. The images below demonstrate some aspects, like composition & lighting I would like to introduce to my final image. A common theme found in the images below is the detail and realism achieved in them all. This is something I would like to attempt on my own using the knowledge I have gained in 3D packages over the duration of the course. 

Reasons for choosing 3D modelling in illustration:
  • The high attention to detail and accuracy in the models.
  • More freedom and control than other digital art areas.
  • Always had a strong appeal for this specialism, throughout and before college.
  • Very versatile and flexible in the tools used.
  • I plan to go into the 3D/VFX industry in later life.
The images below have acted as inspiration for the outline of my ideas, allowing me to get an initial idea for what I want my idea to be and look like.

In Strazlkowskis' work he has immpressively used ZBrush and Photshop together to create a visually pleasing structure. The intense attention to detail and clever conjunction with Photoshop caught my eye in this particular image.

This is a portrait of Clint Eastwood created entirley in Maya, ZBrush, Vray & Photoshop, which ironically is the same toolset I plan to use. Obviously I won't be able to achieve the same realism in the space of time, but it shows what is possible.

Here Guang Shi has modelled a Steampunk character which is the same theme that I would like to have for my image. I like the attention to detail and use of metals, not to mention the outstanding lighting and rendering skills. 

In the image by Francesc Camos, I payed attention to the cliffs, rocks and the organic forms of the environment as opposed to the actual characters in the scene. I chose this image because I plan to include organic sculpts in my scene, like the rocks we see above.

20130327_mining_img02
The image above by Herzog is a 2D concept piece of art. Here I was looking at the lighting of the scene and not so much the content of the image. I felt the image had an intense and dramatic atmosphere, something I would like to implement in my final image. 
By Marius Herzog (http://www.scriblab.de/?p=1498)


Presentation & Ideas Feedback
After a short 10 minute presentation, explaining the basis of my ideas and how I plan to approach it. I gathered some feedback and suggestions from our tutors and peers. A number of issues were raised including the following points:
  • They said it was an ambitious project and may have to concentrate on one area of it, like a character, instead of including both a character and environment. 
  • He suggested doing tutorials on my own behalf to get the technical skills required.
  • To keep an organised workflow in order to manage my time well. 
  • Keep my work original & unique.
  • Recommended looking at similar artists who specialise in character modelling. 

1 comment:

  1. you need to upload more for task 2 showing development and experimentation on the researched artists work and what and why you chose to recreate elements of their work and how it will help with your project in the long run.

    read task 3 on brief and expand on it, idea generation

    task 4 elements of presentation need to be uploaded to show clear direction and development of project, has the feedback changed or helped with the project?

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