Researched different artists to give myself inspiration for my own piece, the artists included Alessandro Baldasseroni, one of my favorite 3D artists, I analysed their art work and wrote about them.
Thursday 11th
Presented my ideas and got feedback one what to change. As a result of this I decided to take out the idea of texturing my character.
Friday 12th
Researched further into different games and films.
Wednesday 17th
Played around with normal maps and experimented with displacement mapping, a technique I plan to use.
Thursday 18th
During this stage I did my mind map to gather ideas for my final project.
Friday 19th
At this point I made some development sheets for my character
Wednesday 24th
Here I did a development sheet for my environment.
Thursday 25th
I did a rough sketch for my character concept.
Friday 26th
Finished development sheet and character sketches.
Wednesday 1st May
Produced a presentation in Prezi.
Thursday 2nd
Wrote up my project proposal to be presented.
Friday 3rd
Carried on project presentation plan
Wednesday 8th
Presented to the whole class and got helpful feedback.
Thursday 9th
Started a time plan for myself
Friday 10th
Continued with the time plan for my final project.
Wednesday 15th
Began blocking out the base mesh.
Thursday 16th
Started doing an anatomy sculpt of the chest
Friday 17th
Finished anatomy sculpt and began looking at the head.
Wednesday 22nd
Started the base proportions of the head.
Friday 24th
Finished the head and modeled the shoe completely.
Thursday 30th
Modeled the pants in Maya and ZBrush
Firday 31st
Modeled the belt in ZBrush
Saturday 1st
Modeled the shirt in Maya and ZBrush
Sunday 2nd
Continued work on shirt and modeled the chest rig.
Wednesday 5th June
Detailed the chest rig.
Thursday 6th
Modeled the forearms.
Friday 7th
Modeled the scarf and sculpted it around the body.
Wednesday 12th
Modeled the Knee pads from start to finish.
Thursday 13th
Began to export and UV the whole mesh to Maya from ZBrush
Friday 14th
Setup up the basics of lighting.
Monday 17th
Tweaked render settings and overall cleaning up of scene.
Tuesday 18th
Began to render it out after many draft renders.
Wednesday 19th
Composited the image and printed it out the next day.
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